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TEACH YOUR MONSTER is looking for employees for positions:
ux designer
ux designer
business intelligence developer
Working hours
part-time | Contract
Language
english
Responsibility
collaborate with cross-functional teams to define user needs, gather requirements, and translate them into creative and relevant user-centred designs
create wireframes, mockups, and prototypes that illustrate flows and interaction for various digital products, game-related interfaces and services
plan and conduct user testing and research to validate design concepts and iterate on designs
develop, follow and maintain design systems, style guides, and UI patterns to ensure consistency across products and services
stay up-to-date with emerging trends, tools, and technologies in UX design and incorporate them into our design processes
collaborate with other designers and the UX team, product managers, game and web developers, as well as the wider team to ensure designs are properly implemented to meet user needs and the brand guidelines
Requirements
demonstrable knowledge of design thinking principles and user-centered design methodologies
at least 1 year of practical experience in UX design, human-computer interaction, graphic design, or related field
practical experience in a lean/agile environment
portfolio demonstrating experience in designing and developing user-centered digital products and services
strong communication, presentation and collaboration skills, both written and verbal
experience designing for both mobile platforms and web
proficiency in design and research tools such as Figma, Miro, ProdPad, Adobe Creative Suite, UserTesting, Pollfish, Typeform, etc
practical experience conducting lean and iterative UX research - including various research techniques, interviews and testing
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