animator
Responsibility
- comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation
- partner with the Head of Animation and Animation Director to develop, refine and champion the studio animation style
- support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
Show more +12 - mentor and lead a team of high performing cinematic animators across several locations
- ensure the quality and visual goals of cinematic animation are met through clear actionable feedback and creative problem solving
- integrate a variety of assets into the game and validate these are working properly
- work alongside production and leadership to deliver on production plans and schedules
- communicate and collaborate with adjacent teams to improve and refine studio pipelines
- work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department
- rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
- debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
- develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game
- support the Lead of the department in any ad hoc tasks and duties
- carry out all other related tasks
- support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems
Requirements
- A minimum of 7 years’ relevant experience
- 5 years working in cinematic animation
- highly skilled scripting in Python and similar languages
Show more +13 - 2 years leading teams
- proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
- experience in both mocap and keyframe
- skilled in rigging and skinning in Maya , facial rigging skills is highly desired
- experience working in game engines, with a solid understanding of cinematic systems
- good knowledge of the principles of animation and how to apply them in order to get appealing animation
- expert in Maya or similar 3D program
- good knowledge of motion capture
- solid experience in visual storytelling, cinematography, staging and acting
- team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
- able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
- enthusiastic, methodical and organized approach to work with high quality standards
- sense of initiative, originality and resourcefulness in problem solving
Trade
- software Development
- Software Development
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