software engineer
Responsibility
Requirements
Trade
Current offers for the position:
Backend Services Software Engineer - F1 Birmingham
4 years C++ software development experience. Experience writing clear and maintainable code based on good software engineering practices.
Full Stack Software Engineer Guildford
Cloud innovations change the gaming industry landscape every day, adding new capabilities, allowing new scenarios, and redefining the category. Our mission is to provide a reliable, and easy way to develop and operate game servers. Within EA, the Game Server Hosting group builds the important game server infrastructure that underpins EA's current generation of multiplayer games and fuels development of the next wave. We are looking for a Software Engineer to join the team driving our game server platform forward and help ship EA's next amazing multiplayer game. Responsibilities Reporting to the Director of Engineering, Game Server Hosting, your primary responsibility will be to influence the architecture and design of our containerized software and services infrastructure, then guide the delivery of those designs. Most of your time will be spent working with your teammates, planning and creating high-quality services and systems that power and support EA games and their dedicated game servers. You will also spend time working with product managers and team leaders to propose new features and solutions to support EA's Game Server Hosting service. Develop creative solutions that address customer requests, deliver new features and fix defects Collaborate with customers and product owners across teams and time zones to create designs that balance priorities and requirements and can be broken down into clear execution plans Develop well-tested code that follows peer-reviewed coding standards Guide the debugging of complex and hard to reproduce problems and contribute to post-mortems for unsuccessful releases Communicate, and enforce our quality processes, coding standards Enhance EA's engineering capabilities through tracking of industry, segment, and technology transformations Qualifications 5+ years full stack commercial development experience Expertise with one or more web development frameworks
Software Engineer Intern Birmingham
Software Engineer Intern (F1) Contract: 12 month (Temporary - Intern) Location: Birmingham, UK Work Model: Hybrid Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". The Challenge Ahead Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators, and so much more, we're renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to evolve our titles for players worldwide. Responsibilities: We are looking for a new member of the team to join us on this wonderful journey and be a part of the next generation of programming talent as a Software Engineer Intern. This is a fantastic opportunity to work on a huge racing game within our studios. In addition to benefiting from working alongside other highly talented and experienced software engineers, you will interact with other disciplines such as games designers, artists, and producers. For the intern roles on F1 you’ll join either our gameplay or UIX engineering teams, working in mixed discipline groups to deliver amazing new experiences for our p
Software Engineer (UI) Intern Guildford
Contract: 12 months (Temporary - Intern) Location: Guildford, UK Work Model: Hybrid Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". The Challenge Ahead For more than twenty years, Criterion Games has entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audio-visual quality, and technical innovation across many beloved franchises including Burnout, Battlefield, Star Wars Battlefront and Need for Speed. Responsibilities: Our software engineers work with other disciplines such as all manner of designers, artists, and producers. Unlike many other game studios, our office is not separated by craft. We believe that we work best when we arrange our desks into our feature teams. Therefore, we are looking for a Software Engineer (UI) Intern who will help us on this journey, while learning about the field of software engineering hands-on. Qualifications: You are studying in the penultimate year of an undergraduate Bachelor's Degree programme You are available to commence a full-time, 12 month placement in July 2024. You are eligible to work in Guildford (UK) without the need f
Software Engineer Guildford
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. We are looking for a Rendering VFX Engineer to join the Frostbite team! Reporting to the Senior Manager of Rendering Engineering, you will be part of the VFX cell within the Frostbite rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. In the VFX team you will work on the Frostbite effect system and our GPU particle system. You will also be able to work on our participating media system and the sky and cloud systems. Through close collaboration with the programmers and artists across EA game teams you will develop state of the art rendering techniques and complex VFX features. You will have an impact on each game by connecting gameplay and rendering to make our game worlds come alive. Responsibilities Develop the VFX systems for multiple AAA games Work with game team engineers and artists to improve new VFX features and develop our tools and workflows. Improve the runtime and pipeline that moves our VFX systems. Undertake performance profiling and optimization on multiple platforms Qualifications BSc degree in Computer Science, or equivalent experience Real-time computer graphics knowledge Real-time simulation knowledge C++, design, and software architecture skills Profiling and optimization skills Math skills Experience with VFX. Experience with Participating Media, Sky or Cloud rendering Physics and Fluid simulation Knowledge of one or more CPU and GPU architectures Console development experience
Salary in other companies in the position software engineer
ALLEN LANE | 15500 £ | 11200 £ 15500 £ |
AXON | 14583 £ | 11200 £ 15500 £ |
SOURCE GROUP INTERNATIONAL | 14000 £ | 11200 £ 15500 £ |