SUPERMASSIVE GAMES is looking for employees for positions:
head of finance
Responsibility
monthly reporting to internal and external stakeholders
producing year end accounts; overseeing tax and audit processes
cash management, including cash forecasting and overview of payment and payroll processing
managing the Video Game Tax Refund credit process
management and development of a small finance team
providing financial support to production team stakeholders including reviewing commercial terms; ensuring appropriate forecasting of new and existing projects; monitoring project spend; managing sales and revenue reporting and forecasting processes
Requirements
strong technical accounting experience allied to a strategic business mindset
A very competent leader with a history of developing and managing finance teams
demonstrable experience in managing multiple senior level stakeholder relationships
good knowledge of the tax credit process
relevant qualifications
A background working within a creative industry – ideally gaming, but we will also consider applicants who have worked within TV, film, music etc
support engineer
Working hours
apprenticeship
Benefits
laptop
Responsibility
work alongside the team to balance and prioritise requests from the business
providing great value to new hires by having their PC and equipment setup in advance of start date
helping the team deliver a good service by having good stock levels and a tidy working environment
ensuring we have sufficient licenses for common apps for new hires
creating and maintaining documentation for common desktop processes to ensure we develop a continuity of procedures
working side by side with the team to ensure great support across the business is provided within Hardware and software troubleshooting to component level
delivering an essential service to the business by making sure that all physical hardware is asset tagged and all software is registered within our asset system
Requirements
familiarity with using Service Desk software
A great track record of desktop support experience
experience supporting Windows 10 and Office 365
knowledge of troubleshooting LAN TCP/IP networking, including wired and wireless support
A background in providing a complete desktop support service - installation, configuration, customisation, peripherals and other hardware and software troubleshooting
product marketing manager
Responsibility
develop and execute product marketing strategies to drive user acquisition and engagement
develop and implement comprehensive user acquisition strategies across various channels, including paid search, social media, and other performance marketing channels
work closely with game development teams to identify and implement features that drive user retention and monetisation
conduct competitive analysis and market research to identify trends and insights that inform the product and marketing decisions
own, manage, create and execute campaign performance to maximise return on ad spend and support all monetisation efforts
research, create and own the product marketing plan for our titles across mobile and GAAS models. Define product positioning, target market & player analysis, competitor analysis and the go-to-market strategy
develop and maintain relationships with key stakeholders both internally and with external partners and platform holders
track and analyse all performance and user data to inform your product development and marketing decisions
Requirements
minimum of 3 years experience in product marketing within a mobile gaming environment
strong analytical skills and experience with data analysis tools and platforms
experience in creating, executing and managing user acquisition, retention and monetisation strategies
excellent communication, presentation and product management skills
passion for mobile games with a deep understanding of the mobile gaming ecosystem
ability to work independently and collaborate effectively across variety of teams, disciplines and seniorities
it apprentice
Working hours
apprenticeship
Salary
salary
Requirements
5 GCSEs grades A*-C/9-4 or equivalent
positive attitude
willingness to learn
desktop support
supporting Windows and Mac OSX
building and maintaining desktop build images
keeping abreast of the latest technologies
maintaining the stock cupboard
Responsibility
estio Training have an exciting new opportunity for an IT Apprentice with Supermassive Games, a Games Designer based in Guildford
as this is an apprentice position, attitude, enthusiasm and willingness to learn are more important than specific skills and experience
updating Tickets
break/Fix PC
setting up a new starter PC/Monitors
supporting clients and staff
assigning licences
we’re looking for an enthusiastic and reliable apprentice who will support the Director of IT and Facilities and the IT and Facilities team with the day-to-day running of those areas
administrator
Working hours
full-time | Permanent
Responsibility
monitoring and maintenance of the functionality, data integrity and security of the company Jira instance
monitoring and maintenance of the functionality, performance, data integrity and security of the company Jira instance
leading our Business Central service to meet business needs and improve performance
providing support to users with resolving Jira problems and requests
assisting the Production Systems Mgr. with administration tasks for Jira and linked systems
learning about how the company operates and configuring BC to upgrade legacy company/project accounting systems
build strong relationships with our user base, management & IT to provide the best support to meet their requirements
acting as key partner to the Finance Dept. regarding their BC requirements
Requirements
1-2 years’ experience of Jira administration at mid to advanced level
A helpful, approachable manner, putting our users first to resolve any issues that may arise
solid understanding of company finance and accounting principles, with experience working in that area
A process-oriented mindset and responsive attitude to emergent issues
working knowledge of Jet Reports & Continia
knowledge and confidence of building a Jira project from scratch, as well as maintaining existing projects
strong JQL skills, knowledge of other scripting languages is highly desirable for example, Java, JavaScript or Groovy
automations - Where required create and maintain Jira automations to provide extended functionality for our internal custom behaviours and flows
devops engineer
Responsibility
designing the network model for a live service using platform tools
outline and document technical requirements
investigate to achieve availability, scalability, resiliency, and low latency of infrastructure
building and maintain development pipelines between internal/external groups
monitor platform metrics to add/remove servers as needed by service
actively participate, give feedback, negotiate, and consult in feature and technical design discussions
gather requirements from Development Team and work with Game Server Engineers to implement infrastructure to run and manage platform servers to run live service titles
Requirements
at least 3 years’ DevOps experience working with server network systems
game industry experience a plus, but not a must
experience with infrastructural code and services from networking, databases, telemetry, security
experience maintaining live game servers as a service, and understanding of networking concepts
experience maintaining database server
experience creating and maintaining development pipelines
experience working on projects that use Unreal Engine
automation of infrastructure and live support
junior designer
Responsibility
create the moment-to-moment flow and logic for branching narratives
block out game play in white-box levels
create compelling gameplay spaces and locations to investigate and explore
translate prototypes into game ready logic and iterate them to quality
script cinematic sequences, integrate animation data, instantiate cameras and other game elements and interactions
Requirements
the ability to balance and adjust game content based on feedback
A great portfolio of game design and game play work that speaks to our key requirements
A logical approach and solid problem solving skills
at least one year of design experience in a team, working on a published game
previous game or film experience working in a virtual production environment on sequences and cutscenes
A basic knowledge of cinematography and editing
quick to adapt to proprietary software, workflows, pipelines and tools
A passion for making games driven by stories, dark stories…
technician
Responsibility
monitoring and maintenance of the functionality, data integrity and security of the company Jira instance
providing support to users with resolving Jira problems and requests
assisting the Production Systems Mgr. with administration tasks for Jira and linked systems
user management – Adding new users, modifying existing user permissions, adding project roles, removal of expired users, maintaining licence count etc
raising alerts regarding potential problems with functionality or performance of the system
build strong relationships with our user base, management & IT to provide the best support to meet their requirements
QA database creation/maintenance – Consulting with internal and external QA teams to prepare projects to specification and follow best practices
build a strong understanding of how Jira is used within the Supermassive development process
Requirements
1-2 years’ experience of Jira administration at mid to advanced level
A helpful, approachable manner, putting our users first to resolve any issues that may arise
A process-oriented mindset and responsive attitude to emergent issues
knowledge and confidence of building a Jira project from scratch, as well as maintaining existing projects
strong JQL skills, knowledge of other scripting languages is highly desirable for example, Java, JavaScript or Groovy
some knowledge of add-ons such as ScriptRunner, Roadmap, BigPicture, JMCF, JSU etc
an analytical mindset for data management and reporting, as well as practical presentation of data in easily understandable formats
interest and willingness to learn new tools and approaches for using Jira and its information
senior designer
Working hours
full-time
permanent
Responsibility
design and implement combat systems and game logic through visual scripting systems and in-house tools
aid in the development of compelling combat systems that scale and evolve in complexity and challenge through player progression
create and develop combat systems from concept to final quality in collaboration with the design team, programmers, and artists
create and translate prototypes into game systems and iterate them to quality
use and modify existing blueprints to create new gameplay
craft exciting and rewarding 3rd person combat encounters and experiences that compete with the best in the genre
support the project leads and directors whilst guiding and mentoring other designers across the team
aid in the fostering of a collaborative and communicative team environment
Requirements
previous experience in a commercially shipped 3rd person action/combat title with responsibility for combat design
experience of designing combat rules, enemy behaviours and skill progression systems
the ability to create interesting, exciting, challenging, and varied combat experiences and encounters
advanced sound design skills with a proven track record
experience scripting and level designing to accommodate combat scenarios and mechanics
passionate about audio
excellent ear and curious mind
A track record designing and tuning combat scenarios and associated systems
designer
Working hours
permanent
Language
english
Responsibility
design and implement game logic through visual scripting systems and in-house tools
create compelling moment to moment exploration and combat gameplay, interesting environment puzzles and progression obstacles, and captivating level layouts
design and implement combat systems and game logic through visual scripting systems and in-house tools
block out interesting gameplay in white-box levels
block out game play in white-box levels and then develop that to final quality in collaboration with programmers and artists
aid in the development of compelling combat systems that scale and evolve in complexity and challenge through player progression
create compelling gameplay spaces and locations to investigate, explore and survive
create and translate prototypes into systems and game ready logic, iterating them to quality
Requirements
good sound design skills
previous experience in a commercially shipped title with responsibility for combat design
previous experience in a commercially shipped title with some experience in level design
you have previous experience in a commercially shipped title with responsibility for the multiplayer design
you have previous experience in a commercially shipped title with responsibility for systems, level Design and scripting
passionate about dialogue with a desire to stand out against the competition
passionate about audio
experience of designing combat rules, enemy behaviours and skill progression systems