SUPERMASSIVE GAMES Salary
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Earnings on positions in SUPERMASSIVE GAMES
SUPERMASSIVE GAMES is looking for employees for positions:
head of finance
Responsibility
- monthly reporting to internal and external stakeholders
- producing year end accounts; overseeing tax and audit processes
- cash management, including cash forecasting and overview of payment and payroll processing
- managing the Video Game Tax Refund credit process
- management and development of a small finance team
- providing financial support to production team stakeholders including reviewing commercial terms; ensuring appropriate forecasting of new and existing projects; monitoring project spend; managing sales and revenue reporting and forecasting processes
Requirements
- strong technical accounting experience allied to a strategic business mindset
- A very competent leader with a history of developing and managing finance teams
- demonstrable experience in managing multiple senior level stakeholder relationships
- good knowledge of the tax credit process
- relevant qualifications
- A background working within a creative industry – ideally gaming, but we will also consider applicants who have worked within TV, film, music etc
support engineer
Working hours
- apprenticeship
Benefits
- laptop
Responsibility
- work alongside the team to balance and prioritise requests from the business
- providing great value to new hires by having their PC and equipment setup in advance of start date
- helping the team deliver a good service by having good stock levels and a tidy working environment
- ensuring we have sufficient licenses for common apps for new hires
- creating and maintaining documentation for common desktop processes to ensure we develop a continuity of procedures
- working side by side with the team to ensure great support across the business is provided within Hardware and software troubleshooting to component level
- delivering an essential service to the business by making sure that all physical hardware is asset tagged and all software is registered within our asset system
Requirements
- familiarity with using Service Desk software
- A great track record of desktop support experience
- experience supporting Windows 10 and Office 365
- knowledge of troubleshooting LAN TCP/IP networking, including wired and wireless support
- A background in providing a complete desktop support service - installation, configuration, customisation, peripherals and other hardware and software troubleshooting
product marketing manager
Responsibility
- develop and execute product marketing strategies to drive user acquisition and engagement
- develop and implement comprehensive user acquisition strategies across various channels, including paid search, social media, and other performance marketing channels
- work closely with game development teams to identify and implement features that drive user retention and monetisation
- conduct competitive analysis and market research to identify trends and insights that inform the product and marketing decisions
- own, manage, create and execute campaign performance to maximise return on ad spend and support all monetisation efforts
- research, create and own the product marketing plan for our titles across mobile and GAAS models. Define product positioning, target market & player analysis, competitor analysis and the go-to-market strategy
- develop and maintain relationships with key stakeholders both internally and with external partners and platform holders
- track and analyse all performance and user data to inform your product development and marketing decisions
Requirements
- minimum of 3 years experience in product marketing within a mobile gaming environment
- strong analytical skills and experience with data analysis tools and platforms
- experience in creating, executing and managing user acquisition, retention and monetisation strategies
- excellent communication, presentation and product management skills
- passion for mobile games with a deep understanding of the mobile gaming ecosystem
- ability to work independently and collaborate effectively across variety of teams, disciplines and seniorities
it apprentice
Working hours
- apprenticeship
Salary
- salary
Requirements
- 5 GCSEs grades A*-C/9-4 or equivalent
- positive attitude
- willingness to learn
- desktop support
- supporting Windows and Mac OSX
- building and maintaining desktop build images
- keeping abreast of the latest technologies
- maintaining the stock cupboard
Responsibility
- estio Training have an exciting new opportunity for an IT Apprentice with Supermassive Games, a Games Designer based in Guildford
- as this is an apprentice position, attitude, enthusiasm and willingness to learn are more important than specific skills and experience
- updating Tickets
- break/Fix PC
- setting up a new starter PC/Monitors
- supporting clients and staff
- assigning licences
- we’re looking for an enthusiastic and reliable apprentice who will support the Director of IT and Facilities and the IT and Facilities team with the day-to-day running of those areas
administrator
Working hours
- full-time | Permanent
Responsibility
- monitoring and maintenance of the functionality, data integrity and security of the company Jira instance
- monitoring and maintenance of the functionality, performance, data integrity and security of the company Jira instance
- leading our Business Central service to meet business needs and improve performance
- providing support to users with resolving Jira problems and requests
- assisting the Production Systems Mgr. with administration tasks for Jira and linked systems
- learning about how the company operates and configuring BC to upgrade legacy company/project accounting systems
- build strong relationships with our user base, management & IT to provide the best support to meet their requirements
- acting as key partner to the Finance Dept. regarding their BC requirements
Requirements
- 1-2 years’ experience of Jira administration at mid to advanced level
- A helpful, approachable manner, putting our users first to resolve any issues that may arise
- solid understanding of company finance and accounting principles, with experience working in that area
- A process-oriented mindset and responsive attitude to emergent issues
- working knowledge of Jet Reports & Continia
- knowledge and confidence of building a Jira project from scratch, as well as maintaining existing projects
- strong JQL skills, knowledge of other scripting languages is highly desirable for example, Java, JavaScript or Groovy
- automations - Where required create and maintain Jira automations to provide extended functionality for our internal custom behaviours and flows
devops engineer
Responsibility
- designing the network model for a live service using platform tools
- outline and document technical requirements
- investigate to achieve availability, scalability, resiliency, and low latency of infrastructure
- building and maintain development pipelines between internal/external groups
- monitor platform metrics to add/remove servers as needed by service
- actively participate, give feedback, negotiate, and consult in feature and technical design discussions
- gather requirements from Development Team and work with Game Server Engineers to implement infrastructure to run and manage platform servers to run live service titles
Requirements
- at least 3 years’ DevOps experience working with server network systems
- game industry experience a plus, but not a must
- experience with infrastructural code and services from networking, databases, telemetry, security
- experience maintaining live game servers as a service, and understanding of networking concepts
- experience maintaining database server
- experience creating and maintaining development pipelines
- experience working on projects that use Unreal Engine
- automation of infrastructure and live support
junior designer
Responsibility
- create the moment-to-moment flow and logic for branching narratives
- block out game play in white-box levels
- create compelling gameplay spaces and locations to investigate and explore
- translate prototypes into game ready logic and iterate them to quality
- script cinematic sequences, integrate animation data, instantiate cameras and other game elements and interactions
Requirements
- the ability to balance and adjust game content based on feedback
- A great portfolio of game design and game play work that speaks to our key requirements
- A logical approach and solid problem solving skills
- at least one year of design experience in a team, working on a published game
- previous game or film experience working in a virtual production environment on sequences and cutscenes
- A basic knowledge of cinematography and editing
- quick to adapt to proprietary software, workflows, pipelines and tools
- A passion for making games driven by stories, dark stories…
technician
Responsibility
- monitoring and maintenance of the functionality, data integrity and security of the company Jira instance
- providing support to users with resolving Jira problems and requests
- assisting the Production Systems Mgr. with administration tasks for Jira and linked systems
- user management – Adding new users, modifying existing user permissions, adding project roles, removal of expired users, maintaining licence count etc
- raising alerts regarding potential problems with functionality or performance of the system
- build strong relationships with our user base, management & IT to provide the best support to meet their requirements
- QA database creation/maintenance – Consulting with internal and external QA teams to prepare projects to specification and follow best practices
- build a strong understanding of how Jira is used within the Supermassive development process
Requirements
- 1-2 years’ experience of Jira administration at mid to advanced level
- A helpful, approachable manner, putting our users first to resolve any issues that may arise
- A process-oriented mindset and responsive attitude to emergent issues
- knowledge and confidence of building a Jira project from scratch, as well as maintaining existing projects
- strong JQL skills, knowledge of other scripting languages is highly desirable for example, Java, JavaScript or Groovy
- some knowledge of add-ons such as ScriptRunner, Roadmap, BigPicture, JMCF, JSU etc
- an analytical mindset for data management and reporting, as well as practical presentation of data in easily understandable formats
- interest and willingness to learn new tools and approaches for using Jira and its information
senior designer
Working hours
- full-time
- permanent
Responsibility
- design and implement combat systems and game logic through visual scripting systems and in-house tools
- aid in the development of compelling combat systems that scale and evolve in complexity and challenge through player progression
- create and develop combat systems from concept to final quality in collaboration with the design team, programmers, and artists
- create and translate prototypes into game systems and iterate them to quality
- use and modify existing blueprints to create new gameplay
- craft exciting and rewarding 3rd person combat encounters and experiences that compete with the best in the genre
- support the project leads and directors whilst guiding and mentoring other designers across the team
- aid in the fostering of a collaborative and communicative team environment
Requirements
- previous experience in a commercially shipped 3rd person action/combat title with responsibility for combat design
- experience of designing combat rules, enemy behaviours and skill progression systems
- the ability to create interesting, exciting, challenging, and varied combat experiences and encounters
- advanced sound design skills with a proven track record
- experience scripting and level designing to accommodate combat scenarios and mechanics
- passionate about audio
- excellent ear and curious mind
- A track record designing and tuning combat scenarios and associated systems
designer
Working hours
- permanent
Language
- english
Responsibility
- design and implement game logic through visual scripting systems and in-house tools
- create compelling moment to moment exploration and combat gameplay, interesting environment puzzles and progression obstacles, and captivating level layouts
- design and implement combat systems and game logic through visual scripting systems and in-house tools
- block out interesting gameplay in white-box levels
- block out game play in white-box levels and then develop that to final quality in collaboration with programmers and artists
- aid in the development of compelling combat systems that scale and evolve in complexity and challenge through player progression
- create compelling gameplay spaces and locations to investigate, explore and survive
- create and translate prototypes into systems and game ready logic, iterating them to quality
Requirements
- good sound design skills
- previous experience in a commercially shipped title with responsibility for combat design
- previous experience in a commercially shipped title with some experience in level design
- you have previous experience in a commercially shipped title with responsibility for the multiplayer design
- you have previous experience in a commercially shipped title with responsibility for systems, level Design and scripting
- passionate about dialogue with a desire to stand out against the competition
- passionate about audio
- experience of designing combat rules, enemy behaviours and skill progression systems
National average salary
2950 £