Earnings on positions in BULKHEAD
BULKHEAD is looking for employees for positions:
- create user flow documentation, wireframes, and interactive prototypes in Figma
- effectively apply colour theory and design principles to craft high fidelity & polished visual designs
- deliver wireframes, visual mock-ups and design specs
- import visual designs into UE5 and work within UMG to implement, test & iterate on designs
- review implementation to ensure it matches the vision
- use feedback from user testing to push iteration as needed
- collaboratively work with the UI/UX and Game Design team to develop concepts
- A solid background and passion for UI design, you have a strong body of portfolio work
- experience working with prototyping & graphics tools
- A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
- experience writing Game Design Documentation
- ability to create interactive UI materials & animations in engine
- ability to Create interactive UI materials & animations in engine
- great time management and organisation skills
- experience working in engine with UE5, UMG and source control
- create user flow documentation, wireframes, and interactive prototypes in Figma
- effectively apply colour theory and design principles to craft high fidelity & polished visual designs
- deliver wireframes, visual mock-ups and design specs
- import visual designs into UE5 and work within UMG to implement, test & iterate on designs
- review implementation to ensure it matches the vision
- use feedback from user testing to push iteration as needed
- collaboratively work with the UI/UX and Game Design team to develop concepts
- A solid background and passion for UI design, you have a strong body of portfolio work
- experience working with prototyping & graphics tools
- A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
- experience writing Game Design Documentation
- ability to create interactive UI materials & animations in engine
- ability to Create interactive UI materials & animations in engine
- great time management and organisation skills
- experience working in engine with UE5, UMG and source control
- managing BULKHEAD's recruitment pipeline including advertisements, screening and interviews
- offer letters, contracts and Right To Work checks for successful candidates
- onboarding all new starters to the studio
- manage BULKHEAD's social media posts for Recruitment
- event attendance as a BULKHEAD representative
- excellent communication skills both verbal and in writing
- ability to multitask
- at least 1 years experience in Recruitment or HR admin
- confident in speaking with a variety of people and be able to build effective working relationships
- determined and resilient
- create user flow documentation, wireframes, and interactive prototypes in Figma
- take ownership of the design of multiple major game systems
- take ownership of major game features and drive their development from end-to-end
- you will carry out development tasks such as implementing scripted features on systems or levels
- effectively apply colour theory and design principles to craft high fidelity & polished visual designs
- understand the technical constraints of the engine and the project
- pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work
- you will prove out new features by developing prototypes or providing accessible prototypes for the design team to experiment with
- expert knowledge of UE4/UE5
- experience in designing gameplay systems and UX for console titles
- experience and high proficiency within Unreal is essential
- experience working with prototyping & graphics tools
- understanding the technical constraints of the engine and project and the needs of the design team
- the ability to work independently as well as working alongside other level designers
- A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
- A detailed and systematic approach to design, developing and maintaining meta-game systems or game economies
- managing BULKHEAD's recruitment pipeline including advertisements, screening and interviews
- offer letters, contracts and Right To Work checks for successful candidates
- onboarding all new starters to the studio
- manage BULKHEAD's social media posts for Recruitment
- event attendance as a BULKHEAD representative
- excellent communication skills both verbal and in writing
- ability to multitask
- at least 1 years experience in Recruitment or HR admin
- confident in speaking with a variety of people and be able to build effective working relationships
- determined and resilient
- create user flow documentation, wireframes, and interactive prototypes in Figma
- take ownership of the design of multiple major game systems
- take ownership of major game features and drive their development from end-to-end
- implement and maintain best practices for cross play support, settings and communication
- you will carry out development tasks such as implementing scripted features on systems or levels
- effectively apply colour theory and design principles to craft high fidelity & polished visual designs
- understand the technical constraints of the engine and the project
- pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work
- proficient in UE4/UE5
- expert knowledge of UE4/UE5
- experience in designing gameplay systems and UX for console titles
- experience and high proficiency within Unreal is essential
- A solid background in UI design; you’ve worked on at least one commercial product for a significant period of its development
- experience working with prototyping & graphics tools
- understanding the technical constraints of the engine and project and the needs of the design team
- the ability to work independently as well as working alongside other level designers
- answer all reports of sickness and manage absence requests, whilst keeping Line manger’s up to date on their people
- maintain the day-to-day admin on Bulkhead’s HR system
- produce reports based on the work activities our people
- support all our new people by inducting them on their first day and during their employee journey
- monitor attendance and identify any trends, reporting on them as requested
- liaise with our payroll provider
- support all our people through any type of HR meeting, taking accurate minutes and ensuring any actions are followed up and completed
- be a point of contact for all our rewards and benefits
- A passion for helping others
- excellent verbal and written communication
- high attention to detail
- creative problem solver
- at least 1 year of working HR experience
- willingness to acquire CIPD qualifications
- the ability to be discreet, professional and approachable
- calm under pressure
- take responsibility for all aspects of audio development at a Principal level
- take responsibility for all aspects of audio development at a Lead level
- help design major game features, levels, or areas of the game
- contribute to the creative aspects of sound design, implementation, mixing and troubleshooting in game audio
- understand the technical constraints of the engine, project, and the needs of the design team
- leading a Team of UI/UX Designers and Artists of varying skill levels and experience
- oversee the audio design and its implementation through all stages of development
- pro-actively work alongside other developers and designers to share and gather essential information
- A passion for making and playing games, especially the design and technical aspects of their creation
- multiple years of experience in audio for video games
- experience and knowledge of Unreal is essential
- experience in user research and focus testing
- previous experience in AAA game design roles
- industry experience and 1 shipped AAA title that featured a multiplayer component, worked on from beginning to end
- experience shipping AAA games in a lead or senior audio role
- experience in designing major gameplay systems in a shipped AAA or Indie title
- lead by example—setting the standard for animation quality and guiding team members through mentorship and feedback