BULKHEAD Salary

Rating of the company
0 ratings
3 reviews
Derby
SECOND FLOOR, SOUTH POINT CARDINAL SQUARE 10 NOTTINGHAM ROAD DERBY DE1 3QT ENGLAND
TIN:
09877574

Earnings on positions in BULKHEAD

Earnings on positions in BULKHEAD

Average salary in this position
Average salary in this position in the country
animator
3166 £
-15%
2716 £

National average salary

2950 £

Average salary in this company

2666 £

BULKHEAD is looking for employees for positions:

junior designer

Responsibility

  • create user flow documentation, wireframes, and interactive prototypes in Figma
  • effectively apply colour theory and design principles to craft high fidelity & polished visual designs
  • deliver wireframes, visual mock-ups and design specs
  • import visual designs into UE5 and work within UMG to implement, test & iterate on designs
  • review implementation to ensure it matches the vision
  • use feedback from user testing to push iteration as needed
  • collaboratively work with the UI/UX and Game Design team to develop concepts

Requirements

  • A solid background and passion for UI design, you have a strong body of portfolio work
  • experience working with prototyping & graphics tools
  • A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
  • experience writing Game Design Documentation
  • ability to create interactive UI materials & animations in engine
  • ability to Create interactive UI materials & animations in engine
  • great time management and organisation skills
  • experience working in engine with UE5, UMG and source control

junior designer

Responsibility

  • create user flow documentation, wireframes, and interactive prototypes in Figma
  • effectively apply colour theory and design principles to craft high fidelity & polished visual designs
  • deliver wireframes, visual mock-ups and design specs
  • import visual designs into UE5 and work within UMG to implement, test & iterate on designs
  • review implementation to ensure it matches the vision
  • use feedback from user testing to push iteration as needed
  • collaboratively work with the UI/UX and Game Design team to develop concepts

Requirements

  • A solid background and passion for UI design, you have a strong body of portfolio work
  • experience working with prototyping & graphics tools
  • A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
  • experience writing Game Design Documentation
  • ability to create interactive UI materials & animations in engine
  • ability to Create interactive UI materials & animations in engine
  • great time management and organisation skills
  • experience working in engine with UE5, UMG and source control

recruitment coordinator

Working hours

  • full-time

Salary

  • salary

Responsibility

  • managing BULKHEAD's recruitment pipeline including advertisements, screening and interviews
  • offer letters, contracts and Right To Work checks for successful candidates
  • onboarding all new starters to the studio
  • manage BULKHEAD's social media posts for Recruitment
  • event attendance as a BULKHEAD representative

Requirements

  • excellent communication skills both verbal and in writing
  • ability to multitask
  • at least 1 years experience in Recruitment or HR admin
  • confident in speaking with a variety of people and be able to build effective working relationships
  • determined and resilient

senior designer

Responsibility

  • create user flow documentation, wireframes, and interactive prototypes in Figma
  • take ownership of the design of multiple major game systems
  • take ownership of major game features and drive their development from end-to-end
  • you will carry out development tasks such as implementing scripted features on systems or levels
  • effectively apply colour theory and design principles to craft high fidelity & polished visual designs
  • understand the technical constraints of the engine and the project
  • pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work
  • you will prove out new features by developing prototypes or providing accessible prototypes for the design team to experiment with

Requirements

  • expert knowledge of UE4/UE5
  • experience in designing gameplay systems and UX for console titles
  • experience and high proficiency within Unreal is essential
  • experience working with prototyping & graphics tools
  • understanding the technical constraints of the engine and project and the needs of the design team
  • the ability to work independently as well as working alongside other level designers
  • A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
  • A detailed and systematic approach to design, developing and maintaining meta-game systems or game economies

recruitment manager

Working hours

  • full-time

Salary

  • salary

Responsibility

  • managing BULKHEAD's recruitment pipeline including advertisements, screening and interviews
  • offer letters, contracts and Right To Work checks for successful candidates
  • onboarding all new starters to the studio
  • manage BULKHEAD's social media posts for Recruitment
  • event attendance as a BULKHEAD representative

Requirements

  • excellent communication skills both verbal and in writing
  • ability to multitask
  • at least 1 years experience in Recruitment or HR admin
  • confident in speaking with a variety of people and be able to build effective working relationships
  • determined and resilient

senior designer

Working hours

  • full-time

Language

  • polish

Responsibility

  • create user flow documentation, wireframes, and interactive prototypes in Figma
  • take ownership of the design of multiple major game systems
  • take ownership of major game features and drive their development from end-to-end
  • implement and maintain best practices for cross play support, settings and communication
  • you will carry out development tasks such as implementing scripted features on systems or levels
  • effectively apply colour theory and design principles to craft high fidelity & polished visual designs
  • understand the technical constraints of the engine and the project
  • pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work

Requirements

  • proficient in UE4/UE5
  • expert knowledge of UE4/UE5
  • experience in designing gameplay systems and UX for console titles
  • experience and high proficiency within Unreal is essential
  • A solid background in UI design; you’ve worked on at least one commercial product for a significant period of its development
  • experience working with prototyping & graphics tools
  • understanding the technical constraints of the engine and project and the needs of the design team
  • the ability to work independently as well as working alongside other level designers

development manager

Working hours

  • full-time

hr administrator

Working hours

  • full-time

Salary

  • salary

Responsibility

  • answer all reports of sickness and manage absence requests, whilst keeping Line manger’s up to date on their people
  • maintain the day-to-day admin on Bulkhead’s HR system
  • produce reports based on the work activities our people
  • support all our new people by inducting them on their first day and during their employee journey
  • monitor attendance and identify any trends, reporting on them as requested
  • liaise with our payroll provider
  • support all our people through any type of HR meeting, taking accurate minutes and ensuring any actions are followed up and completed
  • be a point of contact for all our rewards and benefits

Requirements

  • A passion for helping others
  • excellent verbal and written communication
  • high attention to detail
  • creative problem solver
  • at least 1 year of working HR experience
  • willingness to acquire CIPD qualifications
  • the ability to be discreet, professional and approachable
  • calm under pressure

designer

Responsibility

  • take responsibility for all aspects of audio development at a Principal level
  • take responsibility for all aspects of audio development at a Lead level
  • help design major game features, levels, or areas of the game
  • contribute to the creative aspects of sound design, implementation, mixing and troubleshooting in game audio
  • understand the technical constraints of the engine, project, and the needs of the design team
  • leading a Team of UI/UX Designers and Artists of varying skill levels and experience
  • oversee the audio design and its implementation through all stages of development
  • pro-actively work alongside other developers and designers to share and gather essential information

Requirements

  • A passion for making and playing games, especially the design and technical aspects of their creation
  • multiple years of experience in audio for video games
  • experience and knowledge of Unreal is essential
  • experience in user research and focus testing
  • previous experience in AAA game design roles
  • industry experience and 1 shipped AAA title that featured a multiplayer component, worked on from beginning to end
  • experience shipping AAA games in a lead or senior audio role
  • experience in designing major gameplay systems in a shipped AAA or Indie title

animator

Responsibility

  • lead by example—setting the standard for animation quality and guiding team members through mentorship and feedback