senior designer
8 the last 224 days, recently 2023-12-24
Responsibility
- create user flow documentation, wireframes, and interactive prototypes in Figma
- take ownership of the design of multiple major game systems
- take ownership of major game features and drive their development from end-to-end
Show more +40 - you will carry out development tasks such as implementing scripted features on systems or levels
- effectively apply colour theory and design principles to craft high fidelity & polished visual designs
- understand the technical constraints of the engine and the project
- pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work
- you will prove out new features by developing prototypes or providing accessible prototypes for the design team to experiment with
- create vast gameplay spaces by sculpting terrain and using a mix of white box and real assets
- deliver wireframes, visual mock-ups and design specs
- support the needs of the design team, mentoring Junior and Mid-level designers
- implement and maintain best practices for cross play support, settings and communication
- communicate and present designs clearly to your team and management across all disciplines
- you will maintain familiarity with the technical and design aspects of the game’s development
- iterate on feedback from the Lead & other designers to meet the required quality bar
- import visual designs into UE5 and work within UMG to implement, test & iterate on designs
- pro-actively work alongside other developers and designers to share, give feedback, gather essential information and be consistent within your work
- participate in and guide documentation and implementation
- you will liaise with other disciplines in the development of complex features representing design’s interests, ensuring implementation meets the design brief
- give feedback and constructive critiques of the work of peers
- review implementation to ensure it matches the vision
- mentor Junior members of the team
- communicate the design clearly to your team and management across all disciplines
- communicate design vision clearly to your team and management across all disciplines
- mentor junior team members of the team
- understand core mechanics, project goals and the end target to define and create strong levels
- use feedback from user testing to push iteration as needed
- champion quality across the whole game, maintaining consistently high-quality work
- keep up to date with new trends and styles in the Shooter industry
- prioritize and self-manage to meet deadlines
- research subject matter related to the history and look of the locations portrayed in the level
- collaboratively work with the UI/UX and Game Design team to develop concepts
- work with the player in mind, make designs that centre around the player experience
- work with the player in mind, make designs that center around the player experience
- you will act as a technical reference for designers in evaluating features and setting or sharing best practices in production workflows within the team and studio
- assist in project planning and scoping to ensure on time delivery milestones
- champion areas of the levels that you own, whether that is sections of a map or an entire map, pushing for quality
- take ownership and champion design and game features in relation to the console version including aim assist and tuning, button economy, console UX etc, ensuring the quality of implementation is high
- work with design leadership, artists, and other level designers to deliver large-scale environments that embody the creative vision of the game while keeping gameplay in mind
- maintain and develop authoring standards
- take ownership, champion and design game features in relation to the console version including aim assist and tuning, button economy, console UX etc, ensuring the quality of implementation is high
- mentor junior team members
- pro-actively work alongside other developers and designers to share and gather essential information and be consistent within your work, generating and maintaining easy to read documentation
Requirements
- expert knowledge of UE4/UE5
- experience in designing gameplay systems and UX for console titles
- experience and high proficiency within Unreal is essential
Show more +53 - experience working with prototyping & graphics tools
- understanding the technical constraints of the engine and project and the needs of the design team
- the ability to work independently as well as working alongside other level designers
- A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability
- A detailed and systematic approach to design, developing and maintaining meta-game systems or game economies
- the ability to work independently as well as working alongside a small handful of other designers
- experience in creating multiplayer first or third-person shooters
- experience writing Game Design Documentation
- multiple shipped AAA or Indie titles
- proficient in UE4/UE5
- passion for console games, past and present, and a good understanding the systems that drive them
- be proactive in communicating progress and solving problems
- proven ability to create innovative new systems and enhance existing ones
- excellent verbal and written communication skills
- experience in designing major gameplay systems or features in shipped AAA or Indie titles
- ability to Create interactive UI materials & animations in engine
- A demonstratable understanding of market trends and community and an understanding of console player expectations
- excellent verbal and written communication skills, including experience creating design documentation
- great time management and organisation skills, you can support others in getting the job done without supervision
- capable of mapping out and demonstrating long term game progression systems
- strong research & analytical skills
- proven ability to work independently as well as working alongside a small handful of other designers including mentorship responsibilities
- experience working in engine with UE5, UMG and source control
- the ability to work independently as well as working alongside other designers
- experience in creating first person shooters
- experience with Open World Level Design using World Composition/Partition
- strong communication and presentation skills; you’re able to present ideas clearly to audiences of all experience levels
- passion for playing games, past and present, and a good understanding of the systems that drive them
- previous experience in AAA game design roles
- experience and knowledge of UE4/UE5
- superb verbal and written communication skills
- knowledge of game accessibility best practices
- experience in creating multiplayer first or third person shooters
- experience in sculpting realistic terrain in level/world creation packages
- excellent Collaborator with strong critical thinking, able to analyse and action feedback efficiently
- experience with a scripting or programming language
- A real enthusiasm for creating incredible game UI that fits the project’s needs
- A demonstratable understanding of market trends and monetization mechanisms and how these impact community engagement
- experience shipping games across multiple platforms
- experience with Maya, Blender, 3DS Max or other industry-standard 3D modelling software
- experience in F2P and live service games
- previous experience in AAA console game design roles
- excellent verbal and written communication skills, including experience documenting technical designs
- experience of prototyping gameplay mechanics using UE4 or UE5
- UE4 / UE5 Experience
- excellent research and analytical skills
- passion for console games and their approachability for the end user
- strong familiarity with recent shooters and trends of the genre
- A solid background in UI design, you’ve worked on at least one commercial product for a significant period of its development and have a strong body of portfolio work
- A motivating can-do attitude and strong interpersonal skills. We want you to you love collaborating with others to craft solutions and can provide constructive feedback when asked
- experience with C++
- experience in designing features for consoles + PC
- experience working on AAA game/s through the full development cycle as an embedded member of a studio development team strongly preferred
low salary - 42% lower than the average in this position
Earnings for position senior designer
senior designer - How much money do you make working at this position?
Average salary at company BULKHEAD is 2725£.
The national average salary is 3900£.
2100 £
Lowest
Lowest
4400 £
Average
Average
6700 £
Highest
Highest
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